Virtual Reality (VR) is challenging and expanding our approach to filmmaking. With VR hardware becoming more accessible, screen practitioners will find new ways to connect with audiences – and need a new set of tools to use the technology. With a focus on camera selection, edit and stretch and playback on VR devices, you will also have the opportunity to explore WAT’s VR rig – now available for hire.
Presenter Bio
Cody Karutz Bio - Hardware Manager, Virtual Human Interaction Lab at Stanford University
Cody has over a decade of virtual reality content design experience. He recently graduated with an MS in Symbolic Systems from Stanford University, where his Master’s Thesis VR experience “The Crystal Reef” was an Official Selection and World Premiere at the 2016 Tribeca Film Festival in New York City. Cody works at the intersections of conservation psychology, informal education, and marine science communication. Over his many years at Stanford University’s Virtual Human Interaction Lab as Hardware Manager, Cody has interfaced and led outreach with many of Silicon Valley’s leaders regarding the current and future states of the exploding virtual reality industry.
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